INFINITE_DURATION

These are deprecated but remain for backwards compat, please use [FGameplayEffectConstants](API\Plugins\GameplayAbilities\FGameplayEffectConstants):: instead.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

static const float INFINITE_DURATION = FGameplayEffectConstants::INFINITE_DURATION;

Remarks

These are deprecated but remain for backwards compat, please use FGameplayEffectConstants:: instead.

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