[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=Tags,
Meta=(DisplayName="GameplayEffectAssetTag", Categories="GameplayEffectTagsCategory"))
FInheritedTagContainer InheritableGameplayEffectTags
Tag Containers
The GameplayEffect's Tags: tags the the GE has and DOES NOT give to the actor.