OngoingTagRequirements

Once Applied, these tags requirements are used to determined if the GameplayEffect is "on" or "off".

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=Tags,
          Meta=(Categories="OngoingTagRequirementsCategory"))
FGameplayTagRequirements OngoingTagRequirements

Remarks

Once Applied, these tags requirements are used to determined if the GameplayEffect is "on" or "off". A GameplayEffect can be off and do nothing, but still applied.

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