[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=Tags,
Meta=(Categories="OngoingTagRequirementsCategory"))
FGameplayTagRequirements OngoingTagRequirements
Once Applied, these tags requirements are used to determined if the GameplayEffect is "on" or "off". A GameplayEffect can be off and do nothing, but still applied.