bExecutePeriodicEffectOnApplication

If true, the effect executes on application and then at every period interval.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=Period)
bool bExecutePeriodicEffectOnApplication

Remarks

If true, the effect executes on application and then at every period interval. If false, no execution occurs until the first period elapses.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss