UGameplayEffectCalculation::GetAttributeCaptureDefinitions

Simple accessor to capture definitions for attributes

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCalculation.h

Include

#include "GameplayEffectCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectCalculation.cpp

Syntax

virtual const TArray< FGameplayEffectAttributeCaptureDefinition > & GetAttributeCaptureDefinitions() const

Remarks

Simple accessor to capture definitions for attributes

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