UGameplayEffectCustomApplicationRequirement::CanApplyGameplayEffect

Return whether the gameplay effect should be applied or not

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h

Include

#include "GameplayEffectCustomApplicationRequirement.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Calculation")
bool CanApplyGameplayEffect
(
    const UGameplayEffect * GameplayEffect,
    const FGameplayEffectSpec & Spec,
    UAbilitySystemComponent * ASC
) const

Remarks

Return whether the gameplay effect should be applied or not

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