Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h |
Include |
#include "GameplayEffectCustomApplicationRequirement.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Calculation")
bool CanApplyGameplayEffect
(
const UGameplayEffect * GameplayEffect,
const FGameplayEffectSpec & Spec,
UAbilitySystemComponent * ASC
) const
Return whether the gameplay effect should be applied or not