UGameplayEffectExecutionCalculation::GetValidScopedModifierAttributeCaptureDefinitions

Gets the collection of capture attribute definitions that the calculation class will accept as valid scoped modifiers

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

virtual void GetValidScopedModifierAttributeCaptureDefinitions
(
    OUTTArray< FGameplayEffectAttributeCaptureDefinition > & OutScopableModifiers
) const

Remarks

Gets the collection of capture attribute definitions that the calculation class will accept as valid scoped modifiers

Parameters

Parameter

Description

OutScopableModifiers

[OUT] Array to populate with definitions valid as scoped modifiers

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