Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
Include |
#include "GameplayEffectExecutionCalculation.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
virtual void GetValidScopedModifierAttributeCaptureDefinitions
(
OUTTArray< FGameplayEffectAttributeCaptureDefinition > & OutScopableModifiers
) const
Gets the collection of capture attribute definitions that the calculation class will accept as valid scoped modifiers
Parameter |
Description |
---|---|
OutScopableModifiers |
[OUT] Array to populate with definitions valid as scoped modifiers |