Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayTagResponseTable.h |
Include |
#include "GameplayTagResponseTable.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayTagResponseTable.cpp |
void AddOrUpdate
(
UAbilitySystemComponent * ASC,
const TArray< TSubclassOf< UGameplayEffect > > & ResponseGameplayEffects,
int32 TotalCount,
TArray< FActiveGameplayEffectHandle > & Handles
)