UGameplayTagReponseTable::RegisterResponseForEvents

Registers for tag events for the given ability system component.

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Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayTagResponseTable.h

Include

#include "GameplayTagResponseTable.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayTagResponseTable.cpp

Syntax

void RegisterResponseForEvents
(
    UAbilitySystemComponent * ASC
)

Remarks

Registers for tag events for the given ability system component. Note this will happen to every spawned ASC, we may want to allow games to limit what classe this is called on, or potentially build into the table class restrictions for each response entry.

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