Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayTagResponseTable.h |
Include |
#include "GameplayTagResponseTable.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayTagResponseTable.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
void TagResponseEvent
(
const FGameplayTag Tag,
int32 NewCount,
UAbilitySystemComponent * ASC,
int32 idx
)