UGameplayTagReponseTable::TagResponseEvent

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayTagResponseTable.h

Include

#include "GameplayTagResponseTable.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayTagResponseTable.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
void TagResponseEvent
(
    const FGameplayTag Tag,
    int32 NewCount,
    UAbilitySystemComponent * ASC,
    int32 idx
)

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