FGameplayAbilitiesEditor::GetBlueprintObj

Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one

Windows
MacOS
Linux

Override Hierarchy

FBlueprintEditor::GetBlueprintObj()

FGameplayAbilitiesEditor::GetBlueprintObj()

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h

Include

#include "GameplayAbilitiesEditor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp

Syntax

virtual UBlueprint * GetBlueprintObj() const

Remarks

Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one

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