| FBlueprintEditor::GetBlueprintObj()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
Include |
#include "GameplayAbilitiesEditor.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp |
virtual UBlueprint * GetBlueprintObj() const
Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one