FGameplayAbilitiesEditor::GetToolkitFName

Virtual [FName](API\Runtime\Core\UObject\FName)[GetToolkitContextFName() const ](API\Editor\Kismet\FBlueprintEditor\GetToolkitContextFName)override;

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Override Hierarchy

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h

Include

#include "GameplayAbilitiesEditor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp

Syntax

virtual FName GetToolkitFName() const

Remarks

FRED_TODO: don't merge this back

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