| IToolkit::GetToolkitName()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
Include |
#include "GameplayAbilitiesEditor.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp |
virtual FText GetToolkitName() const
Returns the localized name of this toolkit