FGameplayAbilitiesEditor::GetWorldCentricTabPrefix

Returns the localize prefix string to use for tab labels in world-centric mode.

Windows
MacOS
Linux

Override Hierarchy

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h

Include

#include "GameplayAbilitiesEditor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp

Syntax

virtual FString GetWorldCentricTabPrefix() const

Remarks

Returns the localize prefix string to use for tab labels in world-centric mode.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss