Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h |
Include |
#include "GameplayEffectCreationMenu.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameplayEffectCreationData
Name | Description | ||
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BaseName |
The default BaseName of the new asset. E.g "Damage" -> GE_Damage or GE_HeroName_AbilityName_Damage |
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MenuPath |
Where to show this in the menu. Use "|" for sub categories. E.g, "Status|Hard|Stun|Root". |
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TSubclassOf< UG... |
ParentGameplayEffect |