| IModuleInterface
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditorModule.h |
Include |
#include "GameplayAbilitiesEditorModule.h" |
class IGameplayAbilitiesEditorModule : public IModuleInterface
The public interface to this module
Name | Description | ||
---|---|---|---|
|
IGameplayAbi... |
Get() |
Singleton-like access to this module's interface. |
|
FGetGameplay... |
GetGameplayCueEditorStringsDelegate() |
Returns strings used in the GameplayCue Editor widgets. |
|
FGetGameplay... |
GetGameplayCueInterfaceClassesDelegate() |
|
|
FGetGameplay... |
GetGameplayCueNotifyClassesDelegate() |
Sets delegate that will be called to retrieve list of gameplay cue notify classes to be presented by GameplayCue Editor when creating a new notify |
|
FGetGameplay... |
GetGameplayCueNotifyPathDelegate() |
Sets delegate that will be called to get the save path for a gameplay cue notify that is created through the GameplayCue Editor |
|
IsAvailable() |
Checks to see if this module is loaded and ready. |