[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=GameplayAbilitiesBlueprintFactory)
TEnumAsByte< enum EBlueprintType > BlueprintType
The type of blueprint that will be created.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=GameplayAbilitiesBlueprintFactory)
TEnumAsByte< enum EBlueprintType > BlueprintType
The type of blueprint that will be created.