| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h |
Include |
#include "GameplayEffectCreationMenu.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig, NotPlaceable)
class UGameplayEffectCreationMenu : public UObject
Container to hold EventKeywords for PIE testing
Name | Description | ||
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|
Definitions |
Name | Description | |
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|
UGameplayEffectCreationMenu() |
Name | Description | ||
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|
AddMenuExtensions() |
Name |
Description |
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GetDefaultAssetNameFunc |
Set this in your project to programatically define default GE names. |