UGameplayEffectCreationMenu

Container to hold EventKeywords for PIE testing

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGameplayEffectCreationMenu

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h

Include

#include "GameplayEffectCreationMenu.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig, NotPlaceable)
class UGameplayEffectCreationMenu : public UObject

Remarks

Container to hold EventKeywords for PIE testing

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

TArray< FGamepl...

 

Definitions

Constructors

Functions

Name Description

Public function Const

void

 

AddMenuExtensions()

Constants

Name

Description

GetDefaultAssetNameFunc

Set this in your project to programatically define default GE names.

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