UK2Node_LatentAbilityCall

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MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_LatentAbilityCall.h

Include

#include "K2Node_LatentAbilityCall.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UK2Node_LatentAbilityCall : public UK2Node_LatentGameplayTaskCall

Constructors

Name Description

Public function

UK2Node_LatentAbilityCall

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UK2Node_LatentGameplayTaskCall

Name Description

Protected function Virtual Const

bool

 

IsHandling

(
    TSubclassOf< UGameplayTask > TaskCl...
)

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    UEdGraph const* Graph
)

Determine if a node of this type can be created for the specified graph.

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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