IGameplayProvider

Windows
MacOS
Linux

Inheritance Hierarchy

IProvider

IGameplayProvider

References

Module

GameplayInsights

Header

/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IGameplayProvider.h

Include

#include "IGameplayProvider.h"

Syntax

class IGameplayProvider : public Trace::IProvider

Functions

Name Description

Public function Const

void

 

EnumerateObjects

(
    TFunctionRef< void...
)

Public function Const

const FClass...

 

FindClassInfo

(
    uint64 InClassId
)

Public function Const

const FClass...

 

FindClassInfo

(
    const TCHAR* InClassPath
)

Public function Const

const FObjec...

 

FindObjectInfo

(
    uint64 InObjectId
)

Public function Const

const FWorld...

 

FindWorldInfo

(
    uint64 InObjectId
)

Public function Const

const FWorld...

 

FindWorldInfoFromObject

(
    uint64 InObjectId
)

Public function Const

const FClass...

 

GetClassInfo

(
    uint64 InClassId
)

Public function Const

const FClass...

 

GetClassInfoFromObject

(
    uint64 InObjectId
)

Public function Const

const FObjec...

 

GetObjectInfo

(
    uint64 InObjectId
)

Public function Const

bool

 

IsWorld

(
    uint64 InObjectId
)

Public function

FOnObjectEnd...

 

OnObjectEndPlay()

Public function Const

bool

 

ReadObjectEvent

(
    uint64 InObjectId,
    uint64 InMessageId,
    TFunctionRef< void...
)

Public function Const

bool

 

ReadObjectEventsTimeline

(
    uint64 InObjectId,
    TFunctionRef< void...
)

Typedefs

Name

Description

ObjectEventsTimeline

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