FAssetTypeActions_GameplayTagAssetBase::GetActions

Overridden to offer the gameplay tagging options

Windows
MacOS
Linux

Override Hierarchy

IAssetTypeActions::GetActions()

FAssetTypeActions_Base::GetActions()

FAssetTypeActions_GameplayTagAssetBase::GetActions()

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Public/AssetTypeActions_GameplayTagAssetBase.h

Include

#include "AssetTypeActions_GameplayTagAssetBase.h"

Source

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/AssetTypeActions_GameplayTagAssetBase.cpp

Syntax

virtual void GetActions
(
    const TArray< UObject * > & InObjects,
    struct FToolMenuSection & Section
)

Remarks

Overridden to offer the gameplay tagging options

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