| IAssetTypeActions::GetActions()
|
Module |
|
Header |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Public/AssetTypeActions_GameplayTagAssetBase.h |
Include |
#include "AssetTypeActions_GameplayTagAssetBase.h" |
Source |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/AssetTypeActions_GameplayTagAssetBase.cpp |
virtual void GetActions
(
const TArray< UObject * > & InObjects,
struct FToolMenuSection & Section
)
Overridden to offer the gameplay tagging options