FAssetTypeActions_GameplayTagAssetBase

Base asset type actions for any classes with gameplay tagging

Windows
MacOS
Linux

Inheritance Hierarchy

TSharedFromThis

IAssetTypeActions

FAssetTypeActions_Base

FAssetTypeActions_GameplayTagAssetBase

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Public/AssetTypeActions_GameplayTagAssetBase.h

Include

#include "AssetTypeActions_GameplayTagAssetBase.h"

Syntax

class FAssetTypeActions_GameplayTagAssetBase : public FAssetTypeActions_Base

Remarks

Base asset type actions for any classes with gameplay tagging

Constructors

Name Description

Public function

FAssetTypeActions_GameplayTagAssetBase

(
    FName InTagPropertyName
)

Constructor

Overridden from IAssetTypeActions

Name Description

Public function Virtual

void

 

GetActions

(
    const TArray< UObject* >& InO...,
    FToolMenuSection& Section
)

Overridden to offer the gameplay tagging options

Public function Virtual

uint32

 

GetCategories()

Overridden to specify misc category

Public function Virtual Const

bool

 

HasActions

(
    const TArray< UObject* >& InO...
)

Overridden to specify that the gameplay tag base has actions

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