| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h |
Include |
#include "GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags : public UGameplayTagsK2Node_MultiCompareBase
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UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags ( |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |