UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEdGraphNode

UK2Node

UGameplayTagsK2Node_MultiCompareBase

UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h

Include

#include "GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags : public UGameplayTagsK2Node_MultiCompareBase

Constructors

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

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