Module |
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Header |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_MultiCompareBase.h |
Include |
#include "GameplayTagsK2Node_MultiCompareBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGameplayTagsK2Node_MultiCompareBase : public UK2Node
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UGameplayTagsK2Node_MultiCompareBase ( |
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AddPin() |
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AddPinToSwitchNode() |
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GetUniquePinName() |
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RemovePin() |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
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CanDuplicateNode() |
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |