| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_SwitchGameplayTag.h |
Include |
#include "GameplayTagsK2Node_SwitchGameplayTag.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UGameplayTagsK2Node_SwitchGameplayTag : public UK2Node_Switch
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UGameplayTagsK2Node_SwitchGameplayTag ( |
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AddPinToSwitchNode() |
Adds a new execution pin to a switch node |
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CreateCasePins() |
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CreateFunctionPin() |
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CreateSelectionPin() |
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FEdGraphPinT... |
GetInnerCaseType() |
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GetPinNameGivenIndex ( |
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FEdGraphPinT... |
GetPinType() |
Gets the pin type from the schema for the subclass |
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GetUniquePinName() |
Gets a unique pin name, the next in the sequence |
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RemovePin ( |
Name | Description | ||
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GetMenuActions |
Replacement for GetMenuEntries(). |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |