FGauntletModule::SetGameStateToTestStateMapping

This is a convenient way of binding a list of [AGameState](API\Runtime\Engine\GameFramework\AGameState) types to your own state defines.

Windows
MacOS
Linux

References

Module

Gauntlet

Header

/Engine/Plugins/Experimental/Gauntlet/Source/Gauntlet/Public/GauntletModule.h

Include

#include "GauntletModule.h"

Syntax

void SetGameStateToTestStateMapping
(
    const TMap< UClass *, FName > & Mapping
)

Remarks

This is a convenient way of binding a list of AGameState types to your own state defines. When there is a state change in the world (e.g. from loading a new map) the mapped state type will be broadcast to all controllers.

Parameters

Parameter

Description

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