UGauntletTestController::OnStateChange

Called when a state change is applied to the module.

Windows
MacOS
Linux

References

Module

Gauntlet

Header

/Engine/Plugins/Experimental/Gauntlet/Source/Gauntlet/Public/GauntletTestController.h

Include

#include "GauntletTestController.h"

Syntax

virtual void OnStateChange
(
    FName OldState,
    FName NewState
)

Remarks

Called when a state change is applied to the module. States are game-driven. GetCurrentState() == OldState until this function returns

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