Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/MeshAdapterTransforms.h |
Include |
#include "MeshAdapterTransforms.h" |
namespace MeshAdapterTransforms
{
template<class TriangleMeshType>
void MeshAdapterTransforms::ApplyTransform
(
TriangleMeshType & Mesh,
TFunctionRef< FVector3d &)> PositionTransform,
TFunctionRef< FVector3f &)> NormalTransform
)
}
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays