MeshAdapterTransforms::ApplyTransformInverse

Apply inverse of given Transform to a Mesh.

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/MeshAdapterTransforms.h

Include

#include "MeshAdapterTransforms.h"

Syntax

namespace MeshAdapterTransforms
{
    template<class TriangleMeshType>
    void MeshAdapterTransforms::ApplyTransformInverse
    (
        TriangleMeshType & Mesh,
        const FTransform3d & Transform
    )
}

Remarks

Apply inverse of given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss