MeshAdapterTransforms::FrameCoordsToWorld
Transform Mesh out of local coordinates of Frame
Module
|
GeometricObjects
|
Header
|
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/MeshAdapterTransforms.h
|
Include
|
#include "MeshAdapterTransforms.h"
|
namespace MeshAdapterTransforms
{
template<class TriangleMeshType>
void MeshAdapterTransforms::FrameCoordsToWorld
(
TriangleMeshType & Mesh,
const FFrame3d & Frame
)
}
Transform Mesh out of local coordinates of Frame
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