TMeshLocalParam::UpdateNeighboursSparse

Given new Distance/UV at Parent, check if any of its neighbours are in the queue, and if they are, and the new graph distance is shorter, update their queue position (this is basically the update step of Disjktras algorithm)

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Parameterization/MeshLocalParam.h

Include

#include "Parameterization/MeshLocalParam.h"

Syntax

void UpdateNeighboursSparse
(
    FGraphNode * Parent
)

Remarks

Given new Distance/UV at Parent, check if any of its neighbours are in the queue, and if they are, and the new graph distance is shorter, update their queue position (this is basically the update step of Disjktras algorithm)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss