SpillCellID

If an object is in the spill cell, that means it didn't fit in the tree

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Spatial/SparseDynamicOctree3.h

Include

#include "Spatial/SparseDynamicOctree3.h"

Syntax

static constexpr uint32 SpillCellID = InvalidCellID - 1;

Remarks

If an object is in the spill cell, that means it didn't fit in the tree

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