Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Spatial/SparseDynamicPointOctree3.h |
Include |
#include "Spatial/SparseDynamicPointOctree3.h" |
int32 FindNearestHitPoint
(
const FRay3d & Ray,
TFunctionRef< double(int, const FRay3d &)> HitPointDistFunc,
double MaxDistance
) const
Find nearest ray-hit point with Points in tree
PointID of hit Point, or -1 on miss
Parameter |
Description |
---|---|
Ray |
the ray |
HitPointDistFunc |
function that returns distance along ray to hit-point on Point identified by PointID (or TNumericLimits |
MaxDistance |
maximum hit distance |