TFrame3::ToPlaneUV

Project 3D point into plane and convert to UV coordinates in that plane

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/FrameTypes.h

Include

#include "FrameTypes.h"

Syntax

FVector2< RealType > ToPlaneUV
(
    const FVector3< RealType > & Pos,
    int PlaneNormalAxis
) const

Remarks

Project 3D point into plane and convert to UV coordinates in that plane

Returns

2D coordinates in UV plane, relative to origin

Parameters

Parameter

Description

Pos

3D position

PlaneNormalAxis

which plane to project onto, identified by perpendicular normal. Default is 2, ie normal is Z, plane is (X,Y)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss