TOrientedBox3::GetCorner

Corners [ (-x,-y), (x,-y), (x,y), (-x,y) ], -z, then +z

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/OrientedBoxTypes.h

Include

#include "OrientedBoxTypes.h"

Syntax

FVector3< RealType > GetCorner
(
    int Index
) const

Remarks

Corners [ (-x,-y), (x,-y), (x,y), (-x,y) ], -z, then +z

76 +z or 32 -z |\ |\ |\ |\ 4--5 \ 0--1 \ \ 32 \ 76 | | | | 01 -z 45 +z

Returns

Corner point on the box identified by the given index. See diagram in OrientedBoxTypes.h for index/corner mapping.

Parameters

Parameter

Description

Index

corner index in range 0-7

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss