TRay3::TRay3

Construct ray from origin and direction

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/RayTypes.h

Include

#include "RayTypes.h"

Syntax

TRay3
(
    const FVector3< RealType > & Origin,
    const FVector3< RealType > & Direction,
    bool bIsNormalized
)

Remarks

Construct ray from origin and direction

Parameters

Parameter

Description

Origin

origin point

Direction

direction vector. Must be normalized if bIsNormalized=true

bIsNormalized

if true, Direction will not be re-normalized

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss