TSegment3::ProjectUnitRange

Windows
MacOS
Linux

References

Module

GeometricObjects

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/SegmentTypes.h

Include

#include "SegmentTypes.h"

Syntax

T ProjectUnitRange
(
    const FVector3< T > & QueryPoint
) const

Returns

scalar projection of QueryPoint onto line of Segment, mapped to [0,1] range along segment

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss