TDistLine3Circle3

Port of geometry3Sharp DistLine3Circle3 which was ported from WildMagic 5 Compute unsigned distance and closest-points between 3D line and 3D circle

Windows
MacOS
Linux

References

Module

GeometryAlgorithms

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometryAlgorithms/Public/Distance/DistLine3Circle3.h

Include

#include "Distance/DistLine3Circle3.h"

Syntax

template<typename Real>
class TDistLine3Circle3

Remarks

Port of geometry3Sharp DistLine3Circle3 which was ported from WildMagic 5 Compute unsigned distance and closest-points between 3D line and 3D circle

Variables

Name Description

Public variable

bool

 

bIsEquiDistant

Public variable

TCircle3< Real ...

 

Circle

Public variable

FVector3< Real ...

 

CircleClosest

Public variable

Real

 

DistanceSquared

Output.

Public variable

TLine3< Real >

 

Line

Input.

Public variable

FVector3< Real ...

 

LineClosest

Public variable

int

 

NumClosestPairs

Constructors

Name Description

Public function

TDistLine3Circle3

(
    const TLine3< Real >& LineIn,
    const TCircle3< Real >& CircleIn
)

Functions

Name Description

Public function

Real

 

ComputeResult()

Public function

Real

 

Get()

Public function

Real

 

GetSquared()

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