| FGeometryCacheCodecRenderStateBase
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Module |
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Header |
/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
Include |
#include "GeometryCacheCodecBase.h" |
class FGeometryCacheCodecRenderStateBase
Render thread side state. This is not a full blown FRenderResource it is a child instead of the UGeometryCacheTrackStreamable's Render Resource instance.
Name | Description | |
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FGeometryCacheCodecRenderStateBase |
Called on the game thread as part of UGeometryCacheCodecBase::CreateRenderState |
Name | Description | |
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~FGeometryCacheCodecRenderStateBase() |
This will be called on the render thread |
Name | Description | ||
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DecodeSingleFrame |
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InitRHI() |
Called once we are on the render thread this can create any render buffers etc. |
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IsTopologyCompatible |