FGeometryCacheMeshBatchInfo
Copyright Epic Games, Inc. All Rights Reserved.
Module
|
GeometryCache
|
Header
|
/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheMeshData.h
|
Include
|
#include "GeometryCacheMeshData.h"
|
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGeometryCacheMeshBatchInfo
Stores per-batch data used for rendering
|
uint32
|
MaterialIndex
|
Index to Material used to draw this batch
|
|
uint32
|
NumTriangles
|
Total number of Triangles to draw
|
|
uint32
|
StartIndex
|
Starting index into IndexBuffer to draw from
|
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.