| FPrimitiveSceneProxy
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Module |
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Header |
/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
Include |
#include "GeometryCacheSceneProxy.h" |
class FGeometryCacheSceneProxy : public FPrimitiveSceneProxy
Procedural mesh scene proxy
Name | Description | |
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FGeometryCacheSceneProxy ( |
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FGeometryCacheSceneProxy ( |
Name | Description | |
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~FGeometryCacheSceneProxy() |
Name | Description | ||
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ClearSections() |
Clears the Sections array |
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GetAllocatedSize() |
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UpdateAnimation |
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UpdateSectionIndexBuffer |
Update index buffer for specific section |
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UpdateSectionVertexBuffer ( |
Update vertex buffer for specific section |
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UpdateSectionWorldMatrix |
Update world matrix for specific section |
Name | Description | ||
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CanBeOccluded() |
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GetDynamicMeshElements ( |
Gathers the primitive's dynamic mesh elements. |
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GetMemoryFootprint() |
Every derived class should override these functions |
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GetTypeHash() |
Return a type (or subtype) specific hash for sorting purposes |
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FPrimitiveVi... |
GetViewRelevance ( |
Determines the relevance of this primitive's elements to the given view. |
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IsUsingDistanceCullFade() |