FTrackRenderData

Stores the RenderData for each individual track

Windows
MacOS
Linux

References

Module

GeometryCache

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheComponent.h

Include

#include "GeometryCacheComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FTrackRenderData

Remarks

Stores the RenderData for each individual track

Variables

Name Description

Public variable

FBox

 

BoundingBox

Bounding box of this specific track

Public variable

int32

 

BoundsSampleIndex

Public variable

FMatrix

 

Matrix

Transform matrix used to render this specific track.

Public variable

int32

 

MatrixSampleIndex

Sample Id's of the values we currently have registered the component with.

Constructors

Name Description

Public function

FTrackRenderData()

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