| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackFlipbookAnimation.h |
Include |
#include "GeometryCacheTrackFlipbookAnimation.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(CollapseCategories, HideCategories=Object, BlueprintType, Config=Engine, Deprecated)
class UDEPRECATED_GeometryCacheTrack_FlipbookAnimation : public UGeometryCacheTrack
Derived GeometryCacheTrack class, used for Transform animation.
Name | Description | |
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UDEPRECATED_GeometryCacheTrack_FlipbookAnimation ( |
Name | Description | |
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~UDEPRECATED_GeometryCacheTrack_FlipbookAnimation() |
Name | Description | ||
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AddMeshSample ( |
Add a GeometryCacheMeshData sample to the Track |
Name | Description | ||
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const float |
GetMaxSampleTime() |
GetMaxSampleTime, returns the time for the last sample can be considered as the total animation length |
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const bool |
UpdateMeshData ( |
UpdateMeshData |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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|
GetResourceSizeEx ( |
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). |