| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
Include |
#include "GeometryCacheCodecBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object)
class UGeometryCacheCodecBase : public UObject
Interface for assets/objects that can own UserData
Name | Description | ||
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EncoderBaseData |
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TopologyRanges |
Frames at which the topology of the decoded frames changes sorted in increasing order this allows fast topology queries between arbitrary frames. |
Name | Description | |
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UGeometryCacheCodecBase ( |
Name | Description | |
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~UGeometryCacheCodecBase() |
Name | Description | ||
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BeginCoding |
Encoding is only available in editor builds. |
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CodeFrame ( |
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FGeometryCac... |
CreateRenderState() |
Create a new FGeometryCacheCodecRenderStateBase for this codec. |
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DecodeSingleFrame |
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EndCoding() |
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GetEncoderFrameNumer() |
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IsSameTopology |
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IsSameTopology |
Name |
Description |
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FEncoderBaseData |