FAssetTypeActions_GeometryCache

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

TSharedFromThis

IAssetTypeActions

FAssetTypeActions_Base

FAssetTypeActions_GeometryCache

References

Module

GeometryCacheEd

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheEd/Classes/AssetTypeActions_GeometryCache.h

Include

#include "AssetTypeActions_GeometryCache.h"

Syntax

class FAssetTypeActions_GeometryCache : public FAssetTypeActions_Base

Remarks

Type-actions class for GeometryCache assets

Overridden from IAssetTypeActions

Name Description

Public function Virtual

void

 

GetActions

(
    const TArray< UObject* >& InO...,
    FToolMenuSection& Section
)

Generates a menu section for the specified objects.

Public function Virtual

uint32

 

GetCategories()

Returns the categories that this asset type appears in.

Public function Virtual Const

FText

 

GetName()

IAssetTypeActions Implementation.

Public function Virtual Const

void

 

GetResolvedSourceFilePaths

(
    const TArray< UObject* >& Typ...,
    TArray< FString >& OutSourceFilePa...
)

Collects the resolved source paths for the imported assets

Public function Virtual Const

UClass *

 

GetSupportedClass()

Get the supported class of this type.

Public function Virtual Const

UThumbnailIn...

 

GetThumbnailInfo

(
    UObject* Asset
)

Returns the thumbnail info for the specified asset, if it has one.

Public function Virtual Const

FColor

 

GetTypeColor()

Returns the color associated with this type

Public function Virtual Const

bool

 

HasActions

(
    const TArray< UObject* >& InO...
)

Returns true if this class can supply actions for InObjects.

Public function Virtual Const

bool

 

IsImportedAsset()

Returns whether the asset was imported from an external source

Public function Virtual

void

 

OpenAssetEditor

(
    const TArray< UObject* >& InO...,
    TSharedPtr< class IToolkitHost > Ed...
)

Opens the asset editor for the specified objects.

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