| UActorFactory::PostSpawnActor()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h |
Include |
#include "ActorFactoryGeometryCache.h" |
Source |
/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheEd/Private/ActorFactoryGeometryCache.cpp |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!