UGeometryCacheThumbnailRenderer

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Inheritance Hierarchy

References

Module

GeometryCacheEd

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheEd/Classes/GeometryCacheThumbnailRenderer.h

Include

#include "GeometryCacheThumbnailRenderer.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor, MinimalAPI)
class UGeometryCacheThumbnailRenderer : public UDefaultSizedThumbnailRenderer

Constructors

Name Description

Public function

UGeometryCacheThumbnailRenderer

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UThumbnailRenderer

Name Description

Public function Virtual Const

bool

 

AllowsRealtimeThumbnails

(
    UObject* Object
)

Checks to see if the specified asset supports realtime thumbnails, which will cause them to always be rerendered to reflect any changes made to the asset.

Public function Virtual

void

 

Draw

(
    UObject* Object,
    int32 X,
    int32 Y,
    uint32 Width,
    uint32 Height,
    FRenderTarget* RenderTarget,
    FCanvas* Canvas,
    bool bAdditionalViewFamily
)

Begin UThumbnailRenderer Object.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Begin UObject implementation.

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