FGeometryCollectionConversion::AppendSkeletalMesh

Appends a skeletal mesh to a GeometryCollectionComponent.

Windows
MacOS
Linux

References

Module

GeometryCollectionEditor

Header

/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionConversion.h

Include

#include "GeometryCollection/GeometryCollectionConversion.h"

Source

/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionConversion.cpp

Syntax

static void AppendSkeletalMesh
(
    const USkeletalMesh * SkeletalMesh,
    const USkeletalMeshComponent * SkeletalMeshComponent,
    const FTransform & SkeletalMeshTransform,
    UGeometryCollection * GeometryCollection,
    bool ReindexMaterials
)

Remarks

Appends a skeletal mesh to a GeometryCollectionComponent.

Parameters

Parameter

Description

SkeletalMeshComponent

: Const mesh to read vertex/normals/index data from

SkeletalMeshTransform

: Mesh transform.

GeometryCollection

: Collection to append the mesh into.

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