FGeometryCollectionConversion

The public interface to this module

Windows
MacOS
Linux

References

Module

GeometryCollectionEditor

Header

/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionConversion.h

Include

#include "GeometryCollection/GeometryCollectionConversion.h"

Syntax

class FGeometryCollectionConversion

Remarks

The public interface to this module

Functions

Name Description

Public function Static

void

 

AppendSkeletalMesh

(
    const USkeletalMesh* SkeletalM...,
    const USkeletalMeshComponent* ...,
    const FTransform& SkeletalMeshTran...,
    UGeometryCollection* GeometryC...,
    bool ReindexMaterials
)

Appends a skeletal mesh to a GeometryCollectionComponent.

Public function Static

void

 

AppendStaticMesh

(
    const UStaticMesh* StaticMesh,
    const UStaticMeshComponent* St...,
    const FTransform& StaticMeshTransf...,
    UGeometryCollection* GeometryC...,
    bool ReindexMaterials
)

Appends a static mesh to a GeometryCollectionComponent.

Public function Static

void

 

CreateFromSelectedActorsCommand

(
    UWorld* World
)

Command invoked from "GeometryCollection.CreateFromSelectedActors", uses the selected Actors to create a GeometryCollection Asset

Public function Static

void

 

CreateFromSelectedAssetsCommand

(
    UWorld* World
)

Command invoked from "GeometryCollection.CreateFromSelectedAssets", uses the selected Assets to create a GeometryCollection Asset

Public function Static

void

 

CreateGeometryCollectionCommand

(
    UWorld* World
)

Command invoked from "GeometryCollection.CreatGeometryCollection", uses the selected Actors to create a GeometryCollection Asset

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