UMovieSceneGeometryCollectionTrack

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GeometryCollectionTracks

Header

/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionTracks/Public/MovieSceneGeometryCollectionTrack.h

Include

#include "MovieSceneGeometryCollectionTrack.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UMovieSceneGeometryCollectionTrack : public UMovieSceneNameableTrack

Constructors

Name Description

Public function

UMovieSceneGeometryCollectionTrack

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

UMovieSceneS...

 

AddNewAnimation

(
    FFrameNumber KeyTime,
    UGeometryCollectionComponent* ...
)

Adds a new animation to this track

Public function

TArray< UMov...

 

GetAnimSectionsAtTime

(
    FFrameNumber Time
)

Gets the animation sections at a certain time

Overridden from UMovieSceneNameableTrack

Name Description

Public function Virtual Const

FText

 

GetDefaultDisplayName()

Overridden from UMovieSceneTrack

Name Description

Public function Virtual

void

 

AddSection

(
    UMovieSceneSection& Section
)

Add a section to this track.

Public function Virtual

UMovieSceneS...

 

CreateNewSection()

Generates a new section suitable for use with this track.

Public function Virtual Const

const TArray...

 

GetAllSections()

Called when all the sections of the track need to be retrieved.

Public function Virtual Const

bool

 

HasSection

(
    const UMovieSceneSection& Section
)

Checks to see if the section is in this track.

Public function Virtual Const

bool

 

IsEmpty()

Public function Virtual

void

 

RemoveAllAnimationData()

Removes animation data.

Public function Virtual

void

 

RemoveSection

(
    UMovieSceneSection& Section
)

Removes a section from this track.

Public function Virtual Const

bool

 

SupportsType

(
    TSubclassOf< UMovieSceneSection > S...
)

Does this track support this section class type?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss